/*
created with obj2opengl.pl

source file : ./inca.obj
vertices : 8
faces : 6
normals : 0
texture coords : 0


// include generated arrays
#import "./inca.h"

// set input data to arrays
glVertexPointer(3, GL_FLOAT, 0, incaVerts);

// draw data
glDrawArrays(GL_TRIANGLES, 0, incaNumVerts);
*/

unsigned int incaNumVerts = 18;

float incaVerts [] = {
 // f 1 2 3 4
 80.00001, -80, -80.00001,
 80.00001, -80, 79.99999,
 -79.99999, -80, 79.99999,
 // f 5 8 7 6
 22.89705, 80, -22.89697,
 -22.89703, 80, -22.89705,
 -22.89703, 80, 22.89703,
 // f 1 5 6 2
 80.00001, -80, -80.00001,
 22.89705, 80, -22.89697,
 22.89697, 80, 22.89703,
 // f 2 6 7 3
 80.00001, -80, 79.99999,
 22.89697, 80, 22.89703,
 -22.89703, 80, 22.89703,
 // f 3 7 8 4
 -79.99999, -80, 79.99999,
 -22.89703, 80, 22.89703,
 -22.89703, 80, -22.89705,
 // f 5 1 4 8
 22.89705, 80, -22.89697,
 80.00001, -80, -80.00001,
 -79.99999, -80, -80.00001,
};

